I really enjoyed the reading about the VR labs. I like the concept of having developers come into a space and renting it out. It allows developers to play with the technology and have a work environment where they can get help if the software has any issues. I think this could really help the industry in many ways, like getting people together and making something that can really push the VR market. To me this could be something that I could do in the future. I could potentially work in one of these environments if my employer needs a place to work. As for the most important take away, it’s that companies are trying to allow developers to have an easier way to access VR gear. VR is expensive but it has a good turn around if we get developers to have a lower expense.
I enjoyed reading about another perspective on VR. Someone who has worked in it, but in a different field. It can change the way your perspective on things when you hear another person talk about it. I am interested in seeing this film as I want to experience more of these types of experimentation. Giving people a 360 view of something makes it seem like you are there, and be a part of everything that is going on. Another part of the Article that really sparked an interest is the implantation of sound. Sound is everything. It can make or break a project, play a game without sound and the game play seems different. I watched a GDC talk about sound with and they go into detail about how sound works in VR and how it can be improved for players. From the reading, I must say that learning about what other people have done inspired me. I want to make something and it’s the thing that I have been wanting for a few weeks now.
What I liked from the reading is that we can see how actual sales for the HTC Vive were. There was a lot of money that was being through around in such a small amount of time. The question that I have though is how much of that was pure profit and not just sales? Would developers continue to make VR games or go back to make standard games for PC and Console? VR is nice and you have the potential to make a profit, but there are only so many consumers you can sell to. What if developers sold the game on the oculus as well would they make more? There are so many questions for VR and while it is a hot subject to jump on we must look at it long term. Can we continue to make a profit from doing this years down the road. This reading was great to see the sales of how games are doing, and it made me ask questions about where our industry can go. To me the most important take away is that there is a lot of money that people are willing to spend on products that are new. Take advantage.
I really enjoyed reading about “Vive Studios” I think this will be a big part for VR and keeping people in it. It also makes job opportunities for people that need jobs, which is what affects me. I looked at their career section and they are hiring loads of people. Which I think is great, it makes another company that I will send out my application to. They also talk about the type of projects that they want to make, which is not only games but making education and cinematic experiences. Which to me sounds like fun, I want to be put onto other projects that will test me as a developer. I think that is the best way to learn, getting out of the comfort zone. This will affect me because there are other job opportunities in the industry and I will apply for these positions. Getting in is difficult, but if I do good work and show that I can do it then I think I have a chance. The most important take away is that they are other opportunities in VR other than games, there are so many more things to explore.
I really enjoyed reading about the how larger companies own over 50% of the market share. I liked seeing the statistics of how VR is going. In the reading, it talked about how Content is mostly games and yeah, I can see this as true, but if VR does stay this time I can see if become more than just Games. We talk about this all the time, but seeing VR in our daily lives like education would be amazing. The article also says that it is time to generate more content while the pot is hot. There are millions of headsets out there and those are potential buyers. The question is where should you develop and it really looks like PlayStation VR is the way to go on an economic standpoint. The other article about how PlayStation VR and how people are constantly play it proves this. People are still looking for that amazing game to play and making content for it we can get a step closer to making it. What I have taken away from this week is that PlayStation is doing well. At least that is what they say, and it is still nice to hear that people are still into VR.
The reading this week hasn’t really changed or told me anything I haven’t heard before. Talk about privacy and how VR will change our daily lives. People have been talking about this for a while now and it is becoming stale. I want to see experimental and ambitious projects companies are working on. Show me how they plan to change the world of entertainment, culture, and education. These are the things I want to hear about. When it comes to my projects it won’t really change anything, I don’t have the resources to make large scale projects so I will continue playing around with mechanics in VR. There are so many things to learn about VR still and I want to play around with all types of ideas. The most important take away is that respected people in the industry are talking about what VR could do. But that’s nothing new, but I think we can make something new.
I enjoyed the reading this week. Especially the info-graphic of the most active investors for VR/AR technology. It made some really interesting and optimistic views about VR/AR. Like how the technology and its field will surpass the the TV market by 2025. In the article the estimated revenue for VR/AR start-ups was 658 million dollars from 2015. Which is a massive amount of revenue at such a short amount of time. So I do not see why by 2025 we will not see a huge increase for the market. As time goes on I think VR will become even more mainstream and easy to individuals to afford it. Which is one of the problems now, as it is expensive and there is not enough content for people to get really excited for. I think it is reasonable that in the short future we will again see an increase of VR/AR commerce. From video games to education, I think it has a real potential to make a difference in our day and age. I think this will affect me in the future as VR will be more mainstream and with an increase there will be more job opportunities. Which will help me push my career further.